`V (x,y,z) = V ( "r" , theta , "z" )`

Enter a value for all fields

The **Cylindrical to Cartesian **calculator converts Cylindrical coordinates into Cartesian coordinates.

**INSTRUCTIONS:** Choose units and enter the following:

**(r)** Length of XY plane projection (see diagram)**(Θ)** Angle from x-axis (see diagram) **(z)** Vertical offset

**Cartesian from Cylindrical**: The calculator returns the Cartesian coordinates (x, y, z).

**k V** - scalar multiplication**V / |V|** - Computes the **Unit Vector****|V|** - Computes the **magnitude of a vector****U + V** - Vector addition**U - V** - Vector subtraction**|U - V|** - Distance between vector endpoints.**|U + V|** - Magnitude of vector sum.**V • U** - Computes the dot product of two vectors**V x U** - Computes the cross product of two vectors**V x U • W** - Computes the mixed product of three vectors**Vector Angle** - Computes the angle between two vectors**Vector Area** - Computes the area between two vectors**Vector Projection** - Compute the vector projection of V onto U.**Vector Rotation** - Compute the result vector after rotating around an axis.**(ρ, θ, φ) to (x,y,z)** - Spherical to Cartesian coordinates**(x,y,z) to (ρ, θ, φ)** - Cartesian to Spherical coordinates**(r, θ, z) to (x,y,z)** - Cylindrical to Cartesian coordinates**(x,y,z) to (r, θ, z)** - Cartesian to Cylindrical coordinates- Vector Normal to a Plane Defined by Three Points