Processing...
3D Vector Functions
k⋅V

scalar multiplication
V/k

scalar division
V / V

Computes the
Unit Vector
V

Computes the
magnitude of a vector
U + V

Vector addition
U  V

Vector subtraction
U  V

Distance between vector endpoints.
U + V

Magnitude of vector sum.
V • U

Computes the dot product of two vectors
V x U

Computes the cross product of two vectors
V x U • W

Computes the mixed product of three vectors
Vector Angle

Computes the angle between two vectors
Vector Area

Computes the area between two vectors
Vector Projection

Compute the vector projection of V onto U
.
Vector Rotation

Compute the result vector after rotating around an axis
.
(ρ, θ, φ) to (x,y,z)

Spherical to Cartesian coordinates
(x,y,z) to (ρ, θ, φ)

Cartesian to Spherical coordinates
(r, θ, z) to (x,y,z)

Cylindrical to Cartesian coordinates
(x,y,z) to (r, θ, z)

Cartesian to Cylindrical coordinates
Vector Normal to a Plane Defined by Three Points
Sorry, JavaScript must be enabled.
Change your browser options, then
try again
.