`V (x,y,z) = V ( "r" , theta , "z" )`

Enter a value for all fields

The **Cylindrical to Cartesian **calculator converts Cylindrical coordinates into Cartesian coordinates.

**INSTRUCTIONS:** Choose units and enter the following:

**(r)** Length of XY plane projection (see diagram)
**(Θ)** Angle from x-axis (see diagram)
**(z)** Vertical offset

**Cartesian from Cylindrical**: The calculator returns the Cartesian coordinates (x, y, z).

**k⋅V** - scalar multiplication
**V/k** - scalar division
**V / |V|** - Computes the **Unit Vector**
**|V|** - Computes the **magnitude of a vector**
**U + V** - Vector addition
**U - V** - Vector subtraction
**|U - V|** - Distance between vector endpoints.
**|U + V|** - Magnitude of vector sum.
**V • U** - Computes the dot product of two vectors
**V x U** - Computes the cross product of two vectors
**V x U • W** - Computes the mixed product of three vectors
**Vector Angle** - Computes the angle between two vectors
**Vector Area** - Computes the area between two vectors
**Vector Projection** - Compute the vector projection of V onto U.
**Vector Rotation** - Compute the result vector after rotating around an axis.
**Vector Components 3D** - Returns a vector's magnitude, unit vector, spherical coordinates, cylindrical coordinates and angle from each axis.
**(ρ, θ, φ) to (x,y,z)** - Spherical to Cartesian coordinates
**(x,y,z) to (ρ, θ, φ)** - Cartesian to Spherical coordinates
**(r, θ, z) to (x,y,z)** - Cylindrical to Cartesian coordinates
**(x,y,z) to (r, θ, z)** - Cartesian to Cylindrical coordinates
**(x,y) to (r, θ)** - Cartesian to Polar
**(r, θ) to (x,y)** - Polar to Cartesian
- Vector Normal to a Plane Defined by Three Points