The Magnitude of Acceleration calculator computes the acceleration of an object as a scalar value given the Euclidean x, y, z components of the acceleration vector.
INSTRUCTIONS: Choose units and enter the following:
- (ax) - x component of the acceleration vector in the Cartesian coordinate system's x-direction
- (ay) - y component of the Acceleration vector in the Cartesian coordinate system's y-direction
- (az) - y component of the Acceleration vector in the Cartesian coordinate system's z-direction
Magnitude of Acceleration (|`veca`|): The acceleration is returned in meters per second squared. However, this can be automatically converted to compatible units via the pull-down menu.
Magnitude Calculators
3D Vector Calculator Functions:
- k V - scalar multiplication
- V / |V| - Computes the Unit Vector
- |V| - Computes the magnitude of a vector
- U + V - Vector addition
- U - V - Vector subtraction
- |U - V| - Distance between vector endpoints.
- |U + V| - Magnitude of vector sum.
- V • U - Computes the dot product of two vectors
- V x U - Computes the cross product of two vectors
- Vector Angle - Computes the angle between two vectors
- Vector Area - Computes the area between two vectors
- Vector Projection - Compute the vector projection of V onto U.
- Vector Rotation - Compute the result vector after rotating around an axis.
- (ρ, θ, φ) to (x,y,z) - Spherical to Cartesian coordinates
- (x,y,z) to (ρ, θ, φ) - Cartesian to Spherical coordinates
- (r, θ, z) to (x,y,z) - Cylindrical to Cartesian coordinates
- (x,y,z) to (r, θ, z) - Cartesian to Cylindrical coordinates