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`D = 2 *sin^-1(sqrt(sin(( lat _2 - lat_1 )/2)^2 + sin(( lon_2 - lon_1 )/2)^2 * cos( lat_1 ) * cos( lat _2 ))) * mu_E`

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The **Haversine** calculator computes the * Sphere * distance between two points on a spherical model of the Earth along a great circle arc.

**INSTRUCTIONS:** Enter the following:

- (
**Lat1**) The latitude of point 1 - (
**Lon1**) The longitude of point 1 - (
**Lat2**) The latitude of point 2 - (
**Lon2**) The longitude of point 2

**HAVERSINE DISTANCE (d):** The calculator returns the distance between the two points in kilometers. However, this can be automatically converted to other distance units (e.g. miles or nautical miles) via the pull-down menu.

- Compute decimal degree angles from degrees, minutes and seconds,CLICK HERE.
- Compute the time to travel between two latitudes and longitudes
- Compute the Distance Between two Points on a Sphere (Great Circle Arc)
- Compute the Great Circle Arc Central Angle

The Haversine equation is used to determine the distance between two points (x and y) on the Earth based on a mean spherical earth radius. The Haversine - Distance equation is important in navigation, giving great-circle distances between two points on a sphere from their longitudes and latitudes. It is a special case of a more general formula in spherical trigonometry, the law of haversines, relating the sides and angles of spherical triangles. The first table of haversines in English was published by James Andrew in 1805. Florian Cajori credits an earlier use by Jose de Mendoza y Ríos in 1801. The term haversine was coined in 1835 by Prof. James Inman.

For any two points on a sphere, the haversine of the central angle between them is given by

where

*haversin*is the haversine function:

*d*is the distance between the two points (along a great circle of the sphere; see spherical distance),*r*is the radius of the sphere,- : latitude of point 1 and latitude of point 2
- : longitude of point 1 and longitude of point 2

On the left side of the equals sign d/r is the central angle, assuming angles are measured in radians (note that φ and λ can be converted from degrees to radians by multiplying by π/180 as usual).

Solve for *d* by applying the inverse haversine (if available) or by using the arcsine (inverse sine) function:

where *h* is haversin(*d/r*), or more explicitly:

When using these formulae, ensure that *h* does not exceed 1 due to a floating point error (*d* is only real for *h* from 0 to 1). *h* only approaches 1 for *antipodal* points (on opposite sides of the sphere) — in this region, relatively large numerical errors tend to arise in the formula when finite precision is used. Because *d* is then large (approaching π*R*, half the circumference) a small error is often not a major concern in this unusual case (although there are other great-circle distance formulas that avoid this problem). (The formula above is sometimes written in terms of the arctangent function, but this suffers from similar numerical problems near *h* = 1.)

As described below, a similar formula can be written using cosines (sometimes called the spherical law of cosines, not to be confused with the law of cosines for plane geometry) instead of haversines, but if the two points are close together (e.g. a kilometer apart, on the Earth) you might end up with cos (d/R) = 0.99999999, leading to an inaccurate answer. Since the haversine formula uses sines it avoids that problem.

Either formula is only an approximation when applied to the Earth, which is not a perfect sphere: the "Earth radius" *R* varies from 6356.752 km at the poles to 6378.137 km at the equator. More importantly, the radius of curvature of a north-south line on the earth's surface is 1% greater at the poles (≈6399.594 km) than at the equator (≈6335.439 km)— so the haversine formula and law of cosines can't be guaranteed correct to better than 0.5%. More accurate methods that consider the Earth's ellipticity are given by Vincenty's formulae and the other formulas in the geographical distance article.

*Spherical triangle solved by law of haversines.*

Given a unit sphere, a "triangle" on the surface of the sphere is defined by the great circles connecting three points **u**, **v**, and **w** on the sphere. If the lengths of these three sides are *a* (from **u** to **v**), *b* (from **u** to **w**), and *c* (from **v** to **w**), and the angle of the corner opposite *c* is *C*, then the law of haversines states:

*(the law of haversines)*

Since this is a unit sphere, the lengths *a*, *b*, and *c* are simply equal to the angles (in radians) subtended by those sides from the center of the sphere (for a non-unit sphere, each of these arc lengths is equal to its central angle multiplied by the radius of the sphere).

In order to obtain the haversine formula of the previous section from this law, one simply considers the special case where **u** is the north pole, while **v** and **w** are the two points whose separation *d* is to be determined. In that case, *a* and *b* are π/2 − φ_{1,2} (i.e., 90° − latitude), *C* is the longitude separation Δλ, and *c* is the desired *d/R*. Noting that sin(*π*/2 − *φ*) = cos(*φ*), the haversine formula immediately follows.

To derive the law of haversines, one starts with the spherical law of cosines:

*(spherical law of cosines)*

As mentioned above, this formula is an ill-conditioned way of solving for *c* when *c* is small. Instead, we substitute the identity that cos(*θ*) = 1 − 2 haversin(*θ*), and also employ the addition identity cos(*a* − *b*) = cos(*a*) cos(*b*) + sin(*a*) sin(*b*), to obtain the law of haversines, above.

- Haversine Travel Time- equation to compute time of travel over a great circle arc at constant velocity.
- Sphere Calculator - calculator with formulas related to spherical objects
- Correction Angle - navigation equation that compensates for air or water currents.

- wikipedia - http://en.wikipedia.org/wiki/Haversine_formula