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`KE = 1/2*m*2*g*h`

Enter a value for all fields

The **Free Fall (Energy on Impact)** calculator computes the kinetic energy associated with an object at final velocity after a free fall based on the mass, height and the acceleration due to gravity.

**INSTRUCTIONS:** Choose units and enter the following:

- (
**h**) Height of Free Fall - (
**m**) Mass of Object

**Kinetic Energy of Free Fall Final Velocity (KE):** The calculator returns the kinetic energy in Joules. However this can be automatically converted to compatible units via the pull-down menu.

The Final Velocity of Free Fall equation is meant for the context of free fall, or constant acceleration downwards due to Earth's gravity without rest, **ignoring air resistance**. Here, v_{f} is the final velocity of fall a given distance (Height) with it's acceleration of g (the acceleration at sea level due to gravity, roughly 9.80665 m/s^2).

The formula for Kinetic Energy at Final Velocity is:

`KE = 1/2*m*2*g*h`

where:

- KE = Kinetic Energy at Final Velocity
- m = Mass of Object
- h = Height of Free Fall

**NOTE**: This assumes no drag and constant acceleration due to gravity.

The formula for the final velocity of free fall is:

`v_f = sqrt(2·g·h)`

where:

- v
_{f}is the velocity at impact of a free fall - h is the height of the free fall
- g is the acceleration due to gravity

The formula for kinetic energy is:

where:

- KE = Kinetic Energy
- m = mass of object in free fall
- v
_{f}= velocity at impact

**Free Fall (time)**: Computes the duration of time that an object will be in free fall based on the height and the acceleration due to gravity.**Free Fall (distance):**Computes the distance that an object will be in free fall based on the duration of the fall and the acceleration due to gravity.**Free Fall (Velocity at Impact)**: Computes the final velocity of an object after a free fall based on the height and the acceleration due to gravity.**Free Fall (Energy on Impact)**: Computes the kinetic energy at impact based on the height of free fall, acceleration due to gravity and the mass of the object.**Model Rocket Altitude**: Computes the estimated maximum altitude of a rocket based the distance from the launch point and the angle to top point of flight (zenith).**Object Height by Time to Drop**: Estimates the height of an object based on the time it takes for an object to drop from the top of it.**Elevation of Object (angles and separation):**Computes the height of an object based on two angle measurements and the distance between them.**Distance Traveled at Constant Acceleration**: Computes the distance traveled by an object after a period of time, based on its initial distance from the origin, initial velocity and a constant acceleration.**g (acceleration due to gravity at sea level)**: Acceleration due to Gravity (g) at sea level on Earth is 9.80665 m/s^{2}.