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# Ballistic Projectile Displacement - y(x, `theta`, `v_0`)

vCalc.Ballistic Projectile Displacement - y(x, `theta`, `v_0`)

**Projectile Trajectory**

This equation computes the y value (altitude) of an object traveling on a ballistic trajectory given you know it's initial launch angle and the distance it has traveled in the x-direction (i.e., down-range).

The inputs to the equation are as follows:

- `v_0` - the initial velocity
- `theta` - the initial launch angle
**x**- the location after some flight time

**author: Andrew Budd**

# Notes

VISUALIZING THE TRAJECTORY

If you were to compute multiple values of **y** for multiple input values of **x **and plot them as x,y pairs on a Cartesian coordinate system, you would see the shape of the ballistic trajectory. Remember that this ballistic trajectory is the path an object would take were it to be launched with a specified initial velocity and initial launch angle. Once launched it is assumed the only force acting on the object is the force of gravity, so this simplistic version of a ballistic trajectory neglects any affect of drag and other forces on the projectile. This is an ideal ballistic trajectory applied to what could be pictured as a point mass.

ASYMPTOTE AT 90 DEGREES, X CAN ONLY BE ZERO

Notice that if you make the angle 90 degrees, in other words straight up, your input **x** value must be zero, as the projectile should go straight up and come straight down at the same point it was launched. The only truly valid value for x as an input is zero.

EXAMPLE: If the angle, `theta`, is just slightly less than 90 degrees, let's say 89.999999996, the formula works correctly by computing the y-value when the projectile has ascended and then fallen sufficiently far for the small x-component drift to reach your specified value of x.

So, if you specify values such as `v_0` = 300 m/s, `theta` = 89.999999996 degrees, and x = 100 m, the answer comes back a very large negative value -- meaning the projectile ascended to max altitude and then fell for a very long time while drifting in the x-direction at a very small constant x-velocity.

**Ballistic Projectile Displacement - y(x, `theta`, `v_0`)**, references 1 equation/constant.

**Equations and Constants **

**Ballistic Projectile Displacement - y(x, `theta`, `v_0`)**, is used in 3 calculators.