Sports are activities (often competitive) which are based in physical athleticism or physical dexterity. Sports through casual or organised participation, aim to use, maintain or improve physical ability and skills while providing entertainment to participants, and in some cases, spectators.
Sports science is a widespread academic discipline, and can be applied to areas including athlete performance, such as the use of video analysis to fine-tune technique, or to equipment, such as improved running shoes or competitive swimwear.
Sports engineering emerged as a discipline in 1998 with an increasing focus not just on materials design but also the use of technology in sport, from analytics and big data to wearable technology.
vCalc's Sports library contains content for games of sport such as, but not limited to basketball, athletics, bowling, croquet, darts, football, soccer, etc.