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Sports are activities (often competitive) which are based in physical athleticism or physical dexterity. Sports through casual or organised participation, aim to use, maintain or improve physical ability and skills while providing entertainment to participants, and in some cases, spectators. 

Sports science is a widespread academic discipline, and can be applied to areas including athlete performance, such as the use of video analysis to fine-tune technique, or to equipment, such as improved running shoes or competitive swimwear.
Sports engineering emerged as a discipline in 1998 with an increasing focus not just on materials design but also the use of technology in sport, from analytics and big data to wearable technology.

vCalc's Sports library contains content for games of sport such as, but not limited to  basketball, athletics, bowling, croquet, darts, football, soccer, etc.

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Sports Equations

  • Calories Burned during Activity Lookup by EmilyB
  • Deflection due to Magnus Force by MichaelBartmess
  • Drag Force on a Football by MichaelBartmess
  • Estimated Fish Weight by EmilyB
  • Greenhill Formula for Optimal Rifling Twist Rate by AndrewBudd
  • Miller Twist Rule by AndrewBudd
  • Recoil velocity of a gun by AndrewBudd
  • Sectional Density by MichaelBartmess
  • Shotgun Reloading Costs by MichaelBartmess
  • Shotgun Reloading Costs (without defaults) by MichaelBartmess
  • Sport Ball Sizes by DavidC
  • Sports Rates (metric) by MichaelBartmess
  • Sports Rates (US) by MichaelBartmess

Sports Constants

Sports Datasets