Physics 105

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Calculator / Last modified by vCollections on 2015/12/05 01:46
Distance [Velocity, Time] Distance - constant velocity
Velocity [Distance, Time] Distance - constant acceleration
Time [Distance, Velocity] Vertical displacement
Final Velocity squared Vertical Velocity
Final Velocity (constant a)
Horizontal `V_0` Displacement - x(t,`theta`) Range - `Delta Height`
Vertical `V_0` Displacement - y(t,`theta`, `v_0`) Max Height
Vertical Velocity Range (any gravity) Travel Time
Angle of Velocity Range (Earth gravity) Displacement - y(x, `theta`, `v_0`)
`"Force"` Force of Drag
Impulse (`Delta vecv`) Impulse (`Delta` speed)
Momentum Momentum - Relativistic
KE [m,v] Mass - Relativistic Work
KE [`rho`] Energy (Rest) Work - Spring
KE (Relativistic) PE Gravity Power
Torque Orbit Velocity
Centripetal Acceleration Radial Acceleration (R,T)
Net Force Circular Motion Max Turning Velocity
c (speed of light) Std Atmospheric Pressure
Speed of Sound Absolute Zero
g (acceleration) Boiling Point H2O
G (Gravitational) Freezing Point H2O
Length Velocity Mass
Area Acceleration Pressure
Volume Force Energy
Temperature Time Density

The Physics 105 calculator provides equations and constants related to introductory university physics.  The functions available include topics that would be covered in a typical Physics 105 course, including introduction to quantities and units, motion and forces, and work and energy.



This calculator is designed to assist the Physics 105 student in the course of his or her studies.  This calculator provides a core set of basic physics equations and commonly used constants dealing with these subjects.


Kinematics is a branch of classical mechanics describing the motion of points, objects, and systems of objects without consideration of the causes of motion. The equations included under Kinematics do not include forces and energy components.

Kinematics is used in astrophysics to describe the motion of celestial bodies and systems and in mechanical engineering, robotics, and biomechanics to describe the motion of systems composed of joined parts (multi-link systems) such as an engine, a robotic arm, or the skeleton of the human body.  To describe motion, kinematics studies the trajectories of points, lines, and other geometric objects and their differential properties such as position, velocity, and acceleration.1


Ballistics is the science of mechanics that deals with the launching, flight, and behavior and effects of projectiles.  Examples of projectiles include bullets, gravity bombs, and rockets.  Ballistics includes the designing of projectiles to achieve a desired performance.

A ballistic body is a body with momentum which is free to move and may be subject to forces such as:

  • the pressure of gases in a gun or a propulsive nozzle
  • the rifling in a gun barrel
  • gravity
  • air drag

A ballistic missile is a missile only guided during the relatively brief initial powered phase of flight and whose subsequent trajectory is governed by the laws of classical mechanics.  The ballistic missile contrasts, for example, with a cruise missile, which is aerodynamically guided in powered flight.2

Force - Impulse - Momentum

This tab deals with force, impulse, and momentum equations generally associated with the branch of Mechanics called Dynamics.  Dynamics is concerned with the motion of bodies under the action of forces and torques.

Work - Energy

This tab deals with work and energy calculations also typically associated with the branch of Mechanics called Dynamics.  Dynamics is the concerned with the motion of bodies under the action of forces and torques.

Angular Motion

This tab contains equations which specifically represent the non-linear motion of bodies.

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